Searched refs:intTex (Results 1 – 4 of 4) sorted by relevance
147 span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \148 span.intTex[1] -= FIXED_HALF; \150 GLint s = FixedToInt(span.intTex[0]) & smask; \151 GLint t = FixedToInt(span.intTex[1]) & tmask; \158 span.intTex[0] += span.intTexStep[0]; \159 span.intTex[1] += span.intTexStep[1]; \206 span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \207 span.intTex[1] -= FIXED_HALF; \211 GLint s = FixedToInt(span.intTex[0]) & smask; \212 GLint t = FixedToInt(span.intTex[1]) & tmask; \[all …]
151 GLfixed intTex[2], intTexStep[2]; /**< (s,t) for unit[0] only */ member
789 span.intTex[0] = sLeft; in NAME()790 span.intTex[1] = tLeft; in NAME()
782 span->intTex[0] += leftClip * span->intTexStep[0]; in clip_span()783 span->intTex[1] += leftClip * span->intTexStep[1]; in clip_span()