/external/skia/src/pathops/ |
D | SkPathOpsConic.h | 61 bool hullIntersects(const SkDQuad& quad, bool* isLinear) const { in hullIntersects() 62 return fPts.hullIntersects(quad, isLinear); in hullIntersects() 65 bool hullIntersects(const SkDConic& conic, bool* isLinear) const { in hullIntersects() 66 return fPts.hullIntersects(conic.fPts, isLinear); in hullIntersects() 69 bool hullIntersects(const SkDCubic& cubic, bool* isLinear) const; 71 bool isLinear(int startIndex, int endIndex) const { in isLinear() function 72 return fPts.isLinear(startIndex, endIndex); in isLinear()
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D | SkPathOpsCubic.h | 75 bool hullIntersects(const SkDCubic& c2, bool* isLinear) const; 76 bool hullIntersects(const SkDConic& c, bool* isLinear) const; 77 bool hullIntersects(const SkDQuad& c2, bool* isLinear) const; 78 bool hullIntersects(const SkDPoint* pts, int ptCount, bool* isLinear) const; 79 bool isLinear(int startIndex, int endIndex) const;
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D | SkPathOpsQuad.h | 72 bool hullIntersects(const SkDQuad& , bool* isLinear) const; 73 bool hullIntersects(const SkDConic& , bool* isLinear) const; 74 bool hullIntersects(const SkDCubic& , bool* isLinear) const; 75 bool isLinear(int startIndex, int endIndex) const;
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D | SkPathOpsQuad.cpp | 21 bool SkDQuad::hullIntersects(const SkDQuad& q2, bool* isLinear) const { in hullIntersects() 47 *isLinear = linear; in hullIntersects() 51 bool SkDQuad::hullIntersects(const SkDConic& conic, bool* isLinear) const { in hullIntersects() 52 return conic.hullIntersects(*this, isLinear); in hullIntersects() 55 bool SkDQuad::hullIntersects(const SkDCubic& cubic, bool* isLinear) const { in hullIntersects() 56 return cubic.hullIntersects(*this, isLinear); in hullIntersects() 145 bool SkDQuad::isLinear(int startIndex, int endIndex) const { in isLinear() function in SkDQuad
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D | SkPathOpsCubic.cpp | 152 bool SkDCubic::hullIntersects(const SkDPoint* pts, int ptCount, bool* isLinear) const { in hullIntersects() 197 *isLinear = linear; in hullIntersects() 201 bool SkDCubic::hullIntersects(const SkDCubic& c2, bool* isLinear) const { in hullIntersects() 202 return hullIntersects(c2.fPts, c2.kPointCount, isLinear); in hullIntersects() 205 bool SkDCubic::hullIntersects(const SkDQuad& quad, bool* isLinear) const { in hullIntersects() 206 return hullIntersects(quad.fPts, quad.kPointCount, isLinear); in hullIntersects() 209 bool SkDCubic::hullIntersects(const SkDConic& conic, bool* isLinear) const { in hullIntersects() 211 return hullIntersects(conic.fPts, isLinear); in hullIntersects() 214 bool SkDCubic::isLinear(int startIndex, int endIndex) const { in isLinear() function in SkDCubic
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D | SkPathOpsConic.cpp | 80 bool SkDConic::hullIntersects(const SkDCubic& cubic, bool* isLinear) const { in hullIntersects() 81 return cubic.hullIntersects(*this, isLinear); in hullIntersects()
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D | SkReduceOrder.cpp | 39 if (!quad.isLinear(0, 2)) { in check_linear() 150 if (!cubic.isLinear(0, 3)) { in check_linear()
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/external/chromium-trace/catapult/third_party/polymer/components/web-animations-js/test/js/ |
D | animation-node.js | 23 function isLinear(f) { function 30 isLinear(f); 33 isLinear(f); 36 isLinear(f); 39 isLinear(f);
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/external/skia/src/gpu/batches/ |
D | GrTessellatingPathRenderer.cpp | 130 bool isLinear; in tessellate() local 132 vertexBuffer, canMapVB, &isLinear); in tessellate() 135 info.fTolerance = isLinear ? 0 : tol; in tessellate()
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/external/skia/src/gpu/ |
D | GrTessellator.h | 36 SkAutoTUnref<GrVertexBuffer>& vertexBuffer, bool canMapVB, bool* isLinear);
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D | GrTessellator.cpp | 539 Vertex** contours, SkChunkAlloc& alloc, bool *isLinear) { in path_to_contours() argument 544 *isLinear = true; in path_to_contours() 572 *isLinear = false; in path_to_contours() 592 *isLinear = false; in path_to_contours() 599 *isLinear = false; in path_to_contours() 1331 int contourCnt, SkChunkAlloc& alloc, bool* isLinear) { in path_to_polys() argument 1338 path_to_contours(path, tolerance, clipBounds, contours.get(), alloc, isLinear); in path_to_polys() 1379 SkAutoTUnref<GrVertexBuffer>& vertexBuffer, bool canMapVB, bool* isLinear) { in PathToTriangles() argument 1384 *isLinear = true; in PathToTriangles() 1388 Poly* polys = path_to_polys(path, tolerance, clipBounds, contourCnt, alloc, isLinear); in PathToTriangles() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureFilteringTests.cpp | 601 const bool isLinear = isLinearI != 0; in init() local 602 const deUint32 filter = isLinear ? GL_LINEAR : GL_NEAREST; in init() 605 isLinear ? "linear" : "nearest", "", in init()
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/external/skia/include/core/ |
D | SkImageInfo.h | 233 bool isLinear() const { return kLinear_SkColorProfileType == fProfileType; } in isLinear() function
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureFilteringTests.cpp | 1524 bool isLinear = isLinearI != 0; in init() local 1525 deUint32 filter = isLinear ? GL_LINEAR : GL_NEAREST; in init() 1528 isLinear ? "linear" : "nearest", "", in init()
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/external/skia/src/core/ |
D | SkDraw.cpp | 1560 return fDevice->imageInfo().isLinear() ? SkPaint::FakeGamma::On : SkPaint::FakeGamma::Off; in fakeGamma()
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