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Searched refs:kVerticesPerQuad (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/batches/
DGrAADistanceFieldPathRenderer.cpp220 kVerticesPerQuad * instanceCount, in onPrepareDraws()
281 offset += i * kVerticesPerQuad * vertexStride; in onPrepareDraws()
474 for (int i = 0; i < kVerticesPerQuad; i++) { in writePathVertices()
495 flushInfo->fIndexBuffer, flushInfo->fVertexOffset, kVerticesPerQuad, in flush()
498 flushInfo->fVertexOffset += kVerticesPerQuad * flushInfo->fInstancesToFlush; in flush()
DGrVertexBatch.h47 static const int kVerticesPerQuad = 4; variable
DGrVertexBatch.cpp59 quadIndexBuffer, kVerticesPerQuad, kIndicesPerQuad, quadsToDraw); in init()
/external/skia/src/gpu/
DGrOvalRenderer.cpp722 verts += kVerticesPerQuad; in onPrepareDraws()
940 verts += kVerticesPerQuad; in onPrepareDraws()
1186 verts += kVerticesPerQuad; in onPrepareDraws()