Searched refs:mTouchingGround (Results 1 – 1 of 1) sorted by relevance
64 private boolean mTouchingGround; field in PlayerComponent99 mTouchingGround = false; in reset()125 if (mTouchingGround) { in move()147 if (jumpButton.getTriggered(time) && mTouchingGround) { in move()164 final boolean inTheAir = !mTouchingGround in move()219 mTouchingGround = parentObject.touchingGround(); in update()338 if (attackButton.getTriggered(time) && !mTouchingGround) { in stateMove()340 } else if (attackButton.getPressed() && mTouchingGround in stateMove()395 if (mTouchingGround && mTimer2 < 0.0f) { in stateStomp()450 if (mTouchingGround && parentObject.getCurrentAction() != ActionType.DEATH) { in stateDead()