Searched refs:m_distance_tolerance_square (Results 1 – 2 of 2) sorted by relevance
36 m_distance_tolerance_square = 1.0f / 4; in init()78 if(FXSYS_Mul(d3, d3) <= FXSYS_Mul(m_distance_tolerance_square, in recursive_bezier()85 if(FXSYS_Mul(d2, d2) <= FXSYS_Mul(m_distance_tolerance_square, in recursive_bezier()92 if(FXSYS_Mul(d2 + d3, d2 + d3) <= FXSYS_Mul(m_distance_tolerance_square, in recursive_bezier()
133 FX_FLOAT m_distance_tolerance_square; variable