Searched refs:m_dwUpState (Results 1 – 2 of 2) sorted by relevance
40 m_dwUpState(FWL_PARTSTATE_SPB_Normal), in CFWL_SpinButtonImp()149 m_dwUpState = FWL_PARTSTATE_SPB_Normal; in EnableButton()151 m_dwUpState = FWL_PARTSTATE_SPB_Disabled; in EnableButton()164 return (m_dwUpState != FWL_PARTSTATE_SPB_Disabled); in IsButtonEnable()175 params.m_dwStates = m_dwUpState + 1; in DrawUpButton()280 m_pOwner->m_dwUpState = FWL_PARTSTATE_SPB_Pressed; in OnLButtonDown()307 if (m_pOwner->m_dwUpState == FWL_PARTSTATE_SPB_Pressed && in OnLButtonUp()309 m_pOwner->m_dwUpState = FWL_PARTSTATE_SPB_Normal; in OnLButtonUp()333 if (m_pOwner->m_dwUpState == FWL_PARTSTATE_SPB_Hovered) { in OnMouseMove()334 m_pOwner->m_dwUpState = FWL_PARTSTATE_SPB_Hovered; in OnMouseMove()[all …]
44 FX_DWORD m_dwUpState; variable