/external/libvpx/libvpx/third_party/libyuv/source/ |
D | planar_functions.cc | 1470 const int8* matrix_argb, in ARGBColorMatrix() argument 1474 const int8* matrix_argb, int width) = ARGBColorMatrixRow_C; in ARGBColorMatrix() 1475 if (!src_argb || !dst_argb || !matrix_argb || width <= 0 || height == 0) { in ARGBColorMatrix() 1501 ARGBColorMatrixRow(src_argb, dst_argb, matrix_argb, width); in ARGBColorMatrix() 1514 SIMD_ALIGNED(int8 matrix_argb[16]); in RGBColorMatrix() 1522 matrix_argb[0] = matrix_rgb[0] / 2; in RGBColorMatrix() 1523 matrix_argb[1] = matrix_rgb[1] / 2; in RGBColorMatrix() 1524 matrix_argb[2] = matrix_rgb[2] / 2; in RGBColorMatrix() 1525 matrix_argb[3] = matrix_rgb[3] / 2; in RGBColorMatrix() 1526 matrix_argb[4] = matrix_rgb[4] / 2; in RGBColorMatrix() [all …]
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D | row_common.cc | 735 const int8* matrix_argb, int width) { in ARGBColorMatrixRow_C() argument 742 int sb = (b * matrix_argb[0] + g * matrix_argb[1] + in ARGBColorMatrixRow_C() 743 r * matrix_argb[2] + a * matrix_argb[3]) >> 6; in ARGBColorMatrixRow_C() 744 int sg = (b * matrix_argb[4] + g * matrix_argb[5] + in ARGBColorMatrixRow_C() 745 r * matrix_argb[6] + a * matrix_argb[7]) >> 6; in ARGBColorMatrixRow_C() 746 int sr = (b * matrix_argb[8] + g * matrix_argb[9] + in ARGBColorMatrixRow_C() 747 r * matrix_argb[10] + a * matrix_argb[11]) >> 6; in ARGBColorMatrixRow_C() 748 int sa = (b * matrix_argb[12] + g * matrix_argb[13] + in ARGBColorMatrixRow_C() 749 r * matrix_argb[14] + a * matrix_argb[15]) >> 6; in ARGBColorMatrixRow_C()
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D | row_neon.cc | 2756 const int8* matrix_argb, int width) { in ARGBColorMatrixRow_NEON() argument 2810 : "r"(matrix_argb) // %3 in ARGBColorMatrixRow_NEON()
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D | row_neon64.cc | 2749 const int8* matrix_argb, int width) { in ARGBColorMatrixRow_NEON() argument 2802 : "r"(matrix_argb) // %3 in ARGBColorMatrixRow_NEON()
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D | row_gcc.cc | 3782 const int8* matrix_argb, int width) { in ARGBColorMatrixRow_SSSE3() argument 3835 : "r"(matrix_argb) // %3 in ARGBColorMatrixRow_SSSE3()
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D | row_win.cc | 4595 const int8* matrix_argb, int width) { in ARGBColorMatrixRow_SSSE3() argument
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/external/libyuv/files/source/ |
D | row_common.cc | 348 void ARGBColorMatrixRow_C(uint8* dst_argb, const int8* matrix_argb, int width) { in ARGBColorMatrixRow_C() argument 354 int sb = (b * matrix_argb[0] + g * matrix_argb[1] + in ARGBColorMatrixRow_C() 355 r * matrix_argb[2] + a * matrix_argb[3]) >> 7; in ARGBColorMatrixRow_C() 356 int sg = (b * matrix_argb[4] + g * matrix_argb[5] + in ARGBColorMatrixRow_C() 357 r * matrix_argb[6] + a * matrix_argb[7]) >> 7; in ARGBColorMatrixRow_C() 358 int sr = (b * matrix_argb[8] + g * matrix_argb[9] + in ARGBColorMatrixRow_C() 359 r * matrix_argb[10] + a * matrix_argb[11]) >> 7; in ARGBColorMatrixRow_C()
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D | planar_functions.cc | 1165 const int8* matrix_argb, in ARGBColorMatrix() argument 1167 if (!dst_argb || !matrix_argb || width <= 0 || height <= 0 || in ARGBColorMatrix() 1171 void (*ARGBColorMatrixRow)(uint8* dst_argb, const int8* matrix_argb, in ARGBColorMatrix() 1181 ARGBColorMatrixRow(dst, matrix_argb, width); in ARGBColorMatrix()
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D | row_posix.cc | 3159 void ARGBColorMatrixRow_SSSE3(uint8* dst_argb, const int8* matrix_argb, in ARGBColorMatrixRow_SSSE3() argument 3211 : "r"(matrix_argb) // %2 in ARGBColorMatrixRow_SSSE3()
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D | row_win.cc | 3552 void ARGBColorMatrixRow_SSSE3(uint8* dst_argb, const int8* matrix_argb, in ARGBColorMatrixRow_SSSE3() argument
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/external/libyuv/files/include/libyuv/ |
D | planar_functions.h | 207 const int8* matrix_argb,
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D | row.h | 683 void ARGBColorMatrixRow_C(uint8* dst_argb, const int8* matrix_argb, int width); 684 void ARGBColorMatrixRow_SSSE3(uint8* dst_argb, const int8* matrix_argb,
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/external/libvpx/libvpx/third_party/libyuv/include/libyuv/ |
D | planar_functions.h | 218 const int8* matrix_argb,
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D | row.h | 1708 const int8* matrix_argb, int width); 1710 const int8* matrix_argb, int width); 1712 const int8* matrix_argb, int width);
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