Searched refs:maxTexImageUnits (Results 1 – 2 of 2) sorted by relevance
489 int maxTexImageUnits; in init()491 glGetIntegerv (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTexImageUnits); in init()495 glBindSampler (maxTexImageUnits, sampler); in init()
582 int maxTexImageUnits = 0x1234; in bind_sampler() local584 ctx.glGetIntegerv (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTexImageUnits); in bind_sampler()588 ctx.glBindSampler (maxTexImageUnits, sampler); in bind_sampler()