Searched refs:minBias (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fShaderOperatorTests.cpp | 574 float minBias = v.rangeMin; in ShaderOperatorCase() local 584 case 0: row = Vec4(scale, 0.0f, 0.0f, minBias); break; in ShaderOperatorCase() 585 case 1: row = Vec4(0.0f, scale, 0.0f, minBias); break; in ShaderOperatorCase()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderOperatorTests.cpp | 580 const float minBias = rangeMin; in ShaderOperatorCaseInstance() local 590 case 0: row = Vec4(scale, 0.0f, 0.0f, minBias); break; in ShaderOperatorCaseInstance() 591 case 1: row = Vec4(0.0f, scale, 0.0f, minBias); break; in ShaderOperatorCaseInstance()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderOperatorTests.cpp | 855 float minBias = rangeMin; in setupShaderData() local 865 case 0: row = Vec4(scale, 0.0f, 0.0f, minBias); break; in setupShaderData() 866 case 1: row = Vec4(0.0f, scale, 0.0f, minBias); break; in setupShaderData()
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