Searched refs:minCombinedVertexUniformComponents (Results 1 – 1 of 1) sorted by relevance
432 …const int minCombinedVertexUniformComponents = (minVertexUniformBlocks*minUniformBlockSize)/4 + m… in init() local495 …nts, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GLint64, minCombinedVertexUniformComponents); in init()