Searched refs:minVertexUniformBlocks (Results 1 – 1 of 1) sorted by relevance
425 const int minVertexUniformBlocks = 12; in init() local432 …const int minCombinedVertexUniformComponents = (minVertexUniformBlocks*minUniformBlockSize)/4 + m… in init()477 …T_CASE(max_vertex_uniform_blocks, GL_MAX_VERTEX_UNIFORM_BLOCKS, GLint, minVertexUniformBlocks); in init()