Searched refs:motion_ (Results 1 – 2 of 2) sorted by relevance
43 motion_.Reset(); in ResetQM()51 return content_class_ = 3 * motion_.level + spatial_.level; in ComputeContentClass()60 motion_.value = content_metrics_->motion_magnitude; in ComputeMotionNFD()63 if (motion_.value < kLowMotionNfd) { in ComputeMotionNFD()64 motion_.level = kLow; in ComputeMotionNFD()65 } else if (motion_.value > kHighMotionNfd) { in ComputeMotionNFD()66 motion_.level = kHigh; in ComputeMotionNFD()68 motion_.level = kDefault; in ComputeMotionNFD()671 if (spatial_.level == kDefault && motion_.level != kHigh && in AdjustAction()680 if (motion_.level == kLow && spatial_.level == kLow && in AdjustAction()
165 VCMContFeature motion_; variable