Searched refs:n_dot_h (Results 1 – 2 of 2) sorted by relevance
111 GLfloat n_dot_h; in TAG() local204 n_dot_h = correction * DOT3(normal, h); in TAG()206 if (n_dot_h > 0.0F) { in TAG()207 GLfloat spec_coef = lookup_shininess(ctx, side, n_dot_h); in TAG()288 GLfloat n_dot_h; in TAG() local383 n_dot_h = correction * DOT3(normal, h); in TAG()385 if (n_dot_h > 0.0F) { in TAG()386 GLfloat spec_coef = lookup_shininess(ctx, side, n_dot_h); in TAG()481 GLfloat n_dot_h = -DOT3(normal, light->_h_inf_norm); in TAG() local485 if (n_dot_h > 0.0F) { in TAG()[all …]
191 GLfloat n_dot_h; in shade_rastpos() local212 n_dot_h = DOT3(normal, h); in shade_rastpos()214 if (n_dot_h > 0.0F) { in shade_rastpos()219 spec_coef = powf(n_dot_h, shine); in shade_rastpos()