Searched refs:nr_faces (Results 1 – 6 of 6) sorted by relevance
43 GLuint nr_faces = 0; in intel_finalize_mipmap_tree() local99 nr_faces = _mesa_num_tex_faces(intelObj->base.Target); in intel_finalize_mipmap_tree()100 for (face = 0; face < nr_faces; face++) { in intel_finalize_mipmap_tree()188 GLuint nr_faces = _mesa_num_tex_faces(intelObj->base.Target); in intel_tex_map_images() local194 for (face = 0; face < nr_faces; face++) { in intel_tex_map_images()207 GLuint nr_faces = _mesa_num_tex_faces(intelObj->base.Target); in intel_tex_unmap_images() local211 for (face = 0; face < nr_faces; face++) { in intel_tex_unmap_images()
754 GLuint nr_faces = _mesa_num_tex_faces(texObj->Target); in radeon_swrast_map_texture_images() local758 for (face = 0; face < nr_faces; face++) { in radeon_swrast_map_texture_images()770 GLuint nr_faces = _mesa_num_tex_faces(texObj->Target); in radeon_swrast_unmap_texture_images() local774 for (face = 0; face < nr_faces; face++) { in radeon_swrast_unmap_texture_images()
1178 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; in st_finalize_texture() local1278 for (face = 0; face < nr_faces; face++) { in st_finalize_texture()