Searched refs:numDefaultBlockUniformComponents (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fProgramInterfaceDefinitionUtil.hpp | 118 int numDefaultBlockUniformComponents; member
|
D | es31fProgramInterfaceQueryTestCase.cpp | 2507 { GL_MAX_VERTEX_UNIFORM_COMPONENTS, usage.numDefaultBlockUniformComponents }, in checkShaderResourceUsage() 2536 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, usage.numDefaultBlockUniformComponents }, in checkShaderResourceUsage() 2567 { GL_MAX_COMPUTE_UNIFORM_COMPONENTS, usage.numDefaultBlockUniformComponents }, in checkShaderResourceUsage() 2593 { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, usage.numDefaultBlockUniformComponents }, in checkShaderResourceUsage() 2626 { GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, usage.numDefaultBlockUniformComponents }, in checkShaderResourceUsage() 2657 { GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, usage.numDefaultBlockUniformComponents }, in checkShaderResourceUsage()
|
D | es31fProgramInterfaceDefinitionUtil.cpp | 1710 …retVal.numDefaultBlockUniformComponents = getNumDefaultBlockComponents(shader, glu::STORAGE_UNIFOR… in getShaderResourceUsage()
|