Searched refs:numInputVectors (Results 1 – 3 of 3) sorted by relevance
110 int numInputVectors; member
1700 retVal.numInputVectors = getNumVectors(shader, glu::STORAGE_IN); in getShaderResourceUsage()1737 retVal.numInputVectors += 1; in getShaderResourceUsage()1749 retVal.numInputVectors += 1 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()1761 retVal.numInputVectors += 1 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()
2506 { GL_MAX_VERTEX_ATTRIBS, usage.numInputVectors }, in checkShaderResourceUsage()