Searched refs:numLayersOrSlices (Results 1 – 1 of 1) sorted by relevance
195 const int numLayersOrSlices = (is3d ? texture.size().z() : texture.numLayers()); in comparePixelBuffers() local199 for (int layerNdx = 0; layerNdx < numLayersOrSlices; ++layerNdx) in comparePixelBuffers()218 return passedLayers == numLayersOrSlices; in comparePixelBuffers()