Searched refs:num_state (Results 1 – 1 of 1) sorted by relevance
194 unsigned num_state = 1; in update_blend() local200 num_state = ctx->Const.MaxDrawBuffers; in update_blend()210 for (i = 0, j = 0; i < num_state; i++) { in update_blend()255 for (i = 0; i < num_state; i++) { in update_blend()