Searched refs:offsetComps (Results 1 – 1 of 1) sorted by relevance
884 int offsetComps = m_textureSpec.type == TEXTURETYPE_3D ? 3 : 2; in initShaderSources() local886 op << ", ivec" << offsetComps << "("; in initShaderSources()887 for (int ndx = 0; ndx < offsetComps; ndx++) in initShaderSources()