Searched refs:outTexture (Results 1 – 2 of 2) sorted by relevance
206 bool isABitmap(SkBitmap* outTexture, SkMatrix* outMatrix, TileMode xy[2]) const { in isABitmap() argument207 return this->onIsABitmap(outTexture, outMatrix, xy); in isABitmap()
1072 SkBitmap outTexture; in createXpsBrush() local1075 if (shader->isABitmap(&outTexture, &outMatrix, xy)) { in createXpsBrush()1083 HR(this->createXpsImageBrush(outTexture, in createXpsBrush()