Searched refs:output_poke_count_ (Results 1 – 1 of 1) sorted by relevance
25 output_poke_count_(0) { in FrameStateBeforeAndAfter()35 output_poke_count_)); in ~FrameStateBeforeAndAfter()63 output_poke_count_ = node->op()->ValueOutputCount(); in AddToNode()74 int output_poke_count_; member in v8::internal::compiler::BytecodeGraphBuilder::FrameStateBeforeAndAfter