Searched refs:pVertexSource (Results 1 – 2 of 2) sorted by relevance
36 GLuint createProgram(const char* pVertexSource,
268 GLuint VideoRenderOpenGles20::createProgram(const char* pVertexSource, in createProgram() argument270 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()