Searched refs:perThreadContextCount (Results 1 – 1 of 1) sorted by relevance
74 int perThreadContextCount; member862 …for (int threadNdx = 0; threadNdx < m_config.threadCount * m_config.perThreadContextCount; threadN… in init()889 void createThreads (vector<TestThread*>& threads, int threadCount, int perThreadContextCount, vecto… in createThreads() argument891 DE_ASSERT(threadCount * perThreadContextCount == (int)contexts.size()); in createThreads()898 for (int contextNdx = 0; contextNdx < perThreadContextCount; contextNdx++) in createThreads()899 threadContexts.push_back(contexts[threadNdx * perThreadContextCount + contextNdx]); in createThreads()991 …triangleCount * config.drawCallCount * config.frameCount * config.perThreadContextCount * config.t… in logTestConfig()993 … "Number of contexts used to render with each thread: " << config.perThreadContextCount << TestLog… in logTestConfig()1046 createThreads(threads, m_config.threadCount, m_config.perThreadContextCount, m_contexts); in iterate()1074 string createTestName(int threads, int perThreadContextCount) in createTestName() argument[all …]