Searched refs:projectionMatrix (Results 1 – 5 of 5) sorted by relevance
/external/deqp/data/gles2/shaders/ |
D | conditionals.test | 213 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0); 216 projectionMatrix[0][0] = 1.0; 220 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0); 244 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0); 249 projectionMatrix[0][0] = 1.0; 255 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0); 279 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0); 284 projectionMatrix[0][0] = 1.0; 290 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0);
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/external/deqp/data/gles3/shaders/ |
D | conditionals.test | 233 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0); 236 projectionMatrix[0][0] = 1.0; 240 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0); 268 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0); 273 projectionMatrix[0][0] = 1.0; 279 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0); 308 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0); 313 projectionMatrix[0][0] = 1.0; 319 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0);
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/external/eigen/demos/opengl/ |
D | camera.cpp | 232 const Matrix4f& Camera::projectionMatrix(void) const in projectionMatrix() function in Camera 241 gpu.loadMatrix(projectionMatrix(),GL_PROJECTION); in activateGL()
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D | camera.h | 79 const Eigen::Matrix4f& projectionMatrix(void) const;
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/external/opencv3/3rdparty/openexr/Imath/ |
D | ImathFrustum.h | 140 Matrix44<T> projectionMatrix() const; 356 Matrix44<T> Frustum<T>::projectionMatrix() const in projectionMatrix() function
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