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Searched refs:projectionMatrix (Results 1 – 5 of 5) sorted by relevance

/external/deqp/data/gles2/shaders/
Dconditionals.test213 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0);
216 projectionMatrix[0][0] = 1.0;
220 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0);
244 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0);
249 projectionMatrix[0][0] = 1.0;
255 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0);
279 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0);
284 projectionMatrix[0][0] = 1.0;
290 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0);
/external/deqp/data/gles3/shaders/
Dconditionals.test233 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0);
236 projectionMatrix[0][0] = 1.0;
240 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0);
268 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0);
273 projectionMatrix[0][0] = 1.0;
279 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0);
308 mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0);
313 projectionMatrix[0][0] = 1.0;
319 gl_Position = dEQP_Position + vec4(projectionMatrix[1][0], 0.0, 0.0, 0.0);
/external/eigen/demos/opengl/
Dcamera.cpp232 const Matrix4f& Camera::projectionMatrix(void) const in projectionMatrix() function in Camera
241 gpu.loadMatrix(projectionMatrix(),GL_PROJECTION); in activateGL()
Dcamera.h79 const Eigen::Matrix4f& projectionMatrix(void) const;
/external/opencv3/3rdparty/openexr/Imath/
DImathFrustum.h140 Matrix44<T> projectionMatrix() const;
356 Matrix44<T> Frustum<T>::projectionMatrix() const in projectionMatrix() function