Searched refs:quadPt (Results 1 – 1 of 1) sorted by relevance
997 SkPoint quadPt = SkEvalQuadAt(stroke, roots[0]); in strokeCloseEnough() local999 if (points_within_dist(ray[0], quadPt, error)) { // if the difference is small, we're done in strokeCloseEnough()1009 ray[0].fX, ray[0].fY, quadPt.fX, quadPt.fY, error); in strokeCloseEnough()