Searched refs:rawCoord (Results 1 – 2 of 2) sorted by relevance
328 …Vec2 rawCoord = Vec2((float)x / gridSizeFloat, (float)y / gridSizeFloat) * texCoordParams.scale + … in initializeTexCoords() local331 m_texCoords.push_back(useSafeTexCoords ? safe2DTexCoords(rawCoord, textureSize) : rawCoord); in initializeTexCoords()371 …const Vec3 rawCoord = texCoordParams.transform * Vec3((float)x / gridSizeFloat, (float)y / gridSiz… in initializeTexCoords() local374 m_texCoords.push_back(useSafeTexCoords ? safe2DArrayTexCoords(rawCoord, textureSize) : rawCoord); in initializeTexCoords()388 …Vec3 rawCoord = texCoordParams.transform * Vec3((float)x / gridSizeFloat, (float)y / gridSizeFloat… in initializeTexCoords() local391 m_texCoords.push_back(useSafeTexCoords ? safe3DTexCoords(rawCoord, textureSize) : rawCoord); in initializeTexCoords()
278 …Vec2 rawCoord = Vec2((float)x / gridSizeFloat, (float)y / gridSizeFloat) * texCoordParams.scale + … in initializeTexCoords() local281 m_texCoords.push_back(useSafeTexCoords ? safe2DTexCoords(rawCoord, textureSize) : rawCoord); in initializeTexCoords()