Searched refs:renderNdx (Results 1 – 4 of 4) sorted by relevance
700 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renders); renderNdx++) in iterate() local702 const Render& rend = renders[renderNdx]; in iterate()1035 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renders); renderNdx++) in iterate() local1037 const Render& rend = renders[renderNdx]; in iterate()1375 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renders); renderNdx++) in iterate() local1377 const Render& rend = renders[renderNdx]; in iterate()1718 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renders); renderNdx++) in iterate() local1720 const Render& rend = renders[renderNdx]; in iterate()
256 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renderTargets); ++renderNdx) in iterate() local258 …edLogSection section (m_testCtx.getLog(), renderTargets[renderNdx].name, renderTargets[renderNdx].… in iterate()264 …<< glu::TessellationEvaluationSource(getTessellationEvaluationSource(renderTargets[renderNdx].cont… in iterate()266 if (renderTargets[renderNdx].containsGeometryShader) in iterate()308 glu::readPixels(m_context.getRenderContext(), 0, 0, renderTargets[renderNdx].surfaceAccess); in iterate()557 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renderTargets); ++renderNdx) in iterate() local559 …edLogSection section (m_testCtx.getLog(), renderTargets[renderNdx].name, renderTargets[renderNdx].… in iterate()564 << glu::GeometrySource(getGeometrySource(renderTargets[renderNdx].containsTessellationShaders)); in iterate()566 if (renderTargets[renderNdx].containsTessellationShaders) in iterate()594 if (renderTargets[renderNdx].containsTessellationShaders) in iterate()[all …]
599 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renders); renderNdx++) in iterate() local601 const Render& rend = renders[renderNdx]; in iterate()931 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renders); renderNdx++) in iterate() local933 const Render& rend = renders[renderNdx]; in iterate()
1271 for (int renderNdx = 0; renderNdx < m_renderActions.size(); renderNdx++) in init() local1273 const LabeledAction& renderAction = m_renderActions[renderNdx]; in init()1453 for (int renderNdx = 0; renderNdx < m_renderActions.size(); renderNdx++) in init() local1457 const LabeledAction& renderAction = m_renderActions[renderNdx]; in init()