Searched refs:renderbuffer_id (Results 1 – 3 of 3) sorted by relevance
40 SkString renderbuffer_id; in setMemoryBacking() local41 renderbuffer_id.appendU32(this->renderbufferID()); in setMemoryBacking()43 renderbuffer_id.c_str()); in setMemoryBacking()
172 SkString renderbuffer_id; in dumpMemoryStatistics() local173 renderbuffer_id.appendU32(fMSColorRenderbufferID); in dumpMemoryStatistics()175 renderbuffer_id.c_str()); in dumpMemoryStatistics()
2592 GLuint renderbuffer_id = 0; in test() local2593 glGenRenderbuffers(1, &renderbuffer_id); in test()2596 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer_id); in test()2605 …amebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer_id); in test()2611 glDeleteRenderbuffers(1, &renderbuffer_id); in test()