Searched refs:resetBits (Results 1 – 5 of 5) sorted by relevance
123 void onResetContext(uint32_t resetBits) override { in onResetContext() argument
406 void GrGLGpu::onResetContext(uint32_t resetBits) { in onResetContext() argument408 if (resetBits & kMisc_GrGLBackendState) { in onResetContext()452 if (resetBits & kMSAAEnable_GrGLBackendState) { in onResetContext()469 if (resetBits & kTextureBinding_GrGLBackendState) { in onResetContext()475 if (resetBits & kBlend_GrGLBackendState) { in onResetContext()479 if (resetBits & kView_GrGLBackendState) { in onResetContext()484 if (resetBits & kStencil_GrGLBackendState) { in onResetContext()490 if (resetBits & kVertex_GrGLBackendState) { in onResetContext()494 if (resetBits & kRenderTarget_GrGLBackendState) { in onResetContext()499 if (resetBits & kPathRendering_GrGLBackendState) { in onResetContext()[all …]
143 void onResetContext(uint32_t resetBits) override;
503 virtual void onResetContext(uint32_t resetBits) = 0;
326 void onResetContext(uint32_t resetBits) override {} in onResetContext() argument