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Searched refs:resetDepthBound (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/debug/
DGrFrameBufferObj.cpp35 fDepthBuffer->resetDepthBound(this); in setDepth()
DGrFBBindableObj.h49 void resetDepthBound(GrFakeRefObj *referee) { in resetDepthBound() function