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Searched refs:resultSliceAccess (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp965 const PixelBufferAccess resultSliceAccess = resultSlice.getAccess(); in readFloatOrNormTextureWithLookupsAndVerify() local
1012 case TextureFormat::R: resultSliceAccess.setPixel(Vec4(clrData[0]), x, y); break; in readFloatOrNormTextureWithLookupsAndVerify()
1013 …case TextureFormat::RGBA: resultSliceAccess.setPixel(Vec4(clrData[0], clrData[1], clrData[2], clrD… in readFloatOrNormTextureWithLookupsAndVerify()
1020 if (!verifyLayer(log, resultSliceAccess, sliceOrFaceNdx)) in readFloatOrNormTextureWithLookupsAndVerify()