Searched refs:saved_fb_state (Results 1 – 3 of 3) sorted by relevance
118 pipe->set_framebuffer_state(pipe, &i915->blitter->saved_fb_state); in i915_clear_render_target_render()119 util_unreference_framebuffer_state(&i915->blitter->saved_fb_state); in i915_clear_render_target_render()120 i915->blitter->saved_fb_state.nr_cbufs = ~0; in i915_clear_render_target_render()150 pipe->set_framebuffer_state(pipe, &i915->blitter->saved_fb_state); in i915_clear_depth_stencil_render()151 util_unreference_framebuffer_state(&i915->blitter->saved_fb_state); in i915_clear_depth_stencil_render()152 i915->blitter->saved_fb_state.nr_cbufs = ~0; in i915_clear_depth_stencil_render()
94 struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */ member402 blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */ in util_blitter_save_framebuffer()403 util_copy_framebuffer_state(&blitter->saved_fb_state, state); in util_blitter_save_framebuffer()
152 ctx->base.saved_fb_state.nr_cbufs = ~0; in util_blitter_create()456 assert(ctx->base.saved_fb_state.nr_cbufs != ~0); in blitter_check_saved_fb_state()463 pipe->set_framebuffer_state(pipe, &ctx->base.saved_fb_state); in blitter_restore_fb_state()464 util_unreference_framebuffer_state(&ctx->base.saved_fb_state); in blitter_restore_fb_state()