Searched refs:screen_caps (Results 1 – 3 of 3) sorted by relevance
109 memset(&screen_caps, 0, sizeof(screen_caps)); in GalliumD3D11ScreenImpl()110 …screen_caps.gs = screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRU… in GalliumD3D11ScreenImpl()111 screen_caps.so = screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) > 0; in GalliumD3D11ScreenImpl()112 screen_caps.queries = screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY); in GalliumD3D11ScreenImpl()113 screen_caps.render_condition = screen->get_param(screen, PIPE_CAP_CONDITIONAL_RENDER); in GalliumD3D11ScreenImpl()115 …screen_caps.constant_buffers[i] = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONST_BU… in GalliumD3D11ScreenImpl()116 screen_caps.stages = 0; in GalliumD3D11ScreenImpl()121 screen_caps.stages = i + 1; in GalliumD3D11ScreenImpl()124 screen_caps.stages_with_sampling = (1 << screen_caps.stages) - 1; in GalliumD3D11ScreenImpl()126 screen_caps.stages_with_sampling &=~ (1 << PIPE_SHADER_VERTEX); in GalliumD3D11ScreenImpl()
149 GalliumD3D11Caps screen_caps; member
117 caps = device->screen_caps;131 caps = this->screen_caps; in GalliumD3D10Device()