Searched refs:sequenceNoSideEffCase1 (Results 1 – 3 of 3) sorted by relevance
160 inline int sequenceNoSideEffCase1 (float in0, int in1, float in2) { DE_UNREF(in0); DE_UNREF(… in sequenceNoSideEffCase1() function176 …NoSideEffCase1 (ShaderEvalContext& ctx) { ctx.color.x() = (float)sequenceNoSideEffCase1(ctx.in[0].… in evalSequenceNoSideEffCase1()
186 inline deUint32 sequenceNoSideEffCase1 (float in0, deUint32 in1, float in2) { DE_UNREF(in0); D… in sequenceNoSideEffCase1() function202 …NoSideEffCase1 (ShaderEvalContext& ctx) { ctx.color.x() = (float)sequenceNoSideEffCase1 (ctx.in[0]… in evalSequenceNoSideEffCase1()
203 inline deUint32 sequenceNoSideEffCase1 (float in0, deUint32 in1, float in2) { DE_UNREF(in0); D… in sequenceNoSideEffCase1() function219 …NoSideEffCase1 (ShaderEvalContext& ctx) { ctx.color.x() = (float)sequenceNoSideEffCase1 (ctx.in[0]… in evalSequenceNoSideEffCase1()