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Searched refs:setStage (Results 1 – 2 of 2) sorted by relevance

/external/llvm/lib/CodeGen/
DRegAllocGreedy.cpp214 void setStage(const LiveInterval &VirtReg, LiveRangeStage Stage) { in setStage() function in __anon4e4d313f0111::RAGreedy
220 void setStage(Iterator Begin, Iterator End, LiveRangeStage NewStage) { in setStage() function in __anon4e4d313f0111::RAGreedy
1321 setStage(Reg, RS_Spill); in splitAroundRegion()
1332 setStage(Reg, RS_Split2); in splitAroundRegion()
1534 setStage(LI, RS_Spill); in tryBlockSplit()
1622 setStage(LREdit.begin(), LREdit.end(), RS_Spill); in tryInstructionSplit()
1925 setStage(LIS->getInterval(LREdit.get(i)), RS_Split2); in tryLocalSplit()
2518 setStage(VirtReg, RS_Split); in selectOrSplitImpl()
2541 setStage(VirtReg, RS_Memory); in selectOrSplitImpl()
2548 setStage(NewVRegs.begin(), NewVRegs.end(), RS_Done); in selectOrSplitImpl()
/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceQueryTests.cpp424 void setStage (glu::ShaderType type, bool referencing);
467 void ShaderSet::setStage (glu::ShaderType type, bool referencing) in setStage() function in deqp::gles31::Functional::__anon1fa03e770111::ResourceDefinition::ShaderSet
4425 shaderSet->setStage(glu::SHADERTYPE_VERTEX, true); in generateRandomCoreShaderSet()
4426 shaderSet->setStage(glu::SHADERTYPE_FRAGMENT, rnd.getBool()); in generateRandomCoreShaderSet()
4430 shaderSet->setStage(glu::SHADERTYPE_VERTEX, rnd.getBool()); in generateRandomCoreShaderSet()
4431 shaderSet->setStage(glu::SHADERTYPE_FRAGMENT, true); in generateRandomCoreShaderSet()
4454 shaderSet->setStage(glu::SHADERTYPE_VERTEX, rnd.getBool()); in generateRandomExtShaderSet()
4455 shaderSet->setStage(glu::SHADERTYPE_FRAGMENT, rnd.getBool()); in generateRandomExtShaderSet()
4461 shaderSet->setStage(glu::SHADERTYPE_GEOMETRY, true); in generateRandomExtShaderSet()
4465 shaderSet->setStage(glu::SHADERTYPE_TESSELLATION_CONTROL, rnd.getBool()); in generateRandomExtShaderSet()
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