Searched refs:set_scene_state (Results 1 – 1 of 1) sorted by relevance
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_setup.c | 60 static boolean set_scene_state( struct lp_setup_context *, enum setup_state, 273 set_scene_state( struct lp_setup_context *setup, in set_scene_state() function 342 set_scene_state( setup, SETUP_FLUSHED, reason ); in lp_setup_flush() 358 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ ); in lp_setup_bind_framebuffer() 441 set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ ); in lp_setup_try_clear() 936 if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ )) in lp_setup_update_state() 954 if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__)) in lp_setup_update_state() 957 if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__)) in lp_setup_update_state() 1079 set_scene_state(setup, SETUP_ACTIVE, "begin_query"); in lp_setup_begin_query() 1109 set_scene_state(setup, SETUP_ACTIVE, "end_query"); in lp_setup_end_query() [all …]
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