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Searched refs:set_scene_state (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_setup.c60 static boolean set_scene_state( struct lp_setup_context *, enum setup_state,
273 set_scene_state( struct lp_setup_context *setup, in set_scene_state() function
342 set_scene_state( setup, SETUP_FLUSHED, reason ); in lp_setup_flush()
358 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ ); in lp_setup_bind_framebuffer()
441 set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ ); in lp_setup_try_clear()
936 if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ )) in lp_setup_update_state()
954 if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__)) in lp_setup_update_state()
957 if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__)) in lp_setup_update_state()
1079 set_scene_state(setup, SETUP_ACTIVE, "begin_query"); in lp_setup_begin_query()
1109 set_scene_state(setup, SETUP_ACTIVE, "end_query"); in lp_setup_end_query()
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