Home
last modified time | relevance | path

Searched refs:shadeSpan4f (Results 1 – 14 of 14) sorted by relevance

/external/skia/src/core/
DSkBlitter_PM4f.cpp149 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width); in blitH()
161 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, 1); in blitV()
165 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, 1); in blitV()
181 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width); in blitRect()
185 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width); in blitRect()
202 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, count); in blitAntiH()
231 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width); in blitLCDMask()
235 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width); in blitLCDMask()
265 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width); in blitMask()
269 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width); in blitMask()
DSkColorFilterShader.cpp89 void SkColorFilterShader::FilterShaderContext::shadeSpan4f(int x, int y, SkPM4f result[], in shadeSpan4f() function in SkColorFilterShader::FilterShaderContext
93 fShaderContext->shadeSpan4f(x, y, result, count); in shadeSpan4f()
DSkColorFilterShader.h36 void shadeSpan4f(int x, int y, SkPM4f[], int count) override;
DSkColorShader.h40 void shadeSpan4f(int x, int y, SkPM4f[], int count) override;
DSkLinearBitmapPipeline.h27 void shadeSpan4f(int x, int y, SkPM4f* dst, int count);
DSkShader.cpp120 void SkShader::Context::shadeSpan4f(int x, int y, SkPM4f dst[], int count) { in shadeSpan4f() function in SkShader::Context
315 void SkColorShader::ColorShaderContext::shadeSpan4f(int x, int y, SkPM4f span[], int count) { in shadeSpan4f() function in SkColorShader::ColorShaderContext
DSkLinearBitmapPipeline.cpp697 void SkLinearBitmapPipeline::shadeSpan4f(int x, int y, SkPM4f* dst, int count) { in shadeSpan4f() function in SkLinearBitmapPipeline
/external/skia/src/effects/gradients/
DSk4fLinearGradient.h20 void shadeSpan4f(int x, int y, SkPM4f dst[], int count) override;
DSk4fLinearGradient.cpp183 LinearGradient4fContext::shadeSpan4f(int x, int y, SkPM4f dst[], int count) { in shadeSpan4f() function in SkLinearGradient::LinearGradient4fContext
/external/skia/tests/
DSkLinearBitmapPipelineTest.cpp43 pipeline.shadeSpan4f(3, 6, FPbuffer, count); in DEF_TEST()
DSkColor4fTest.cpp163 ctx->shadeSpan4f(0, 0, buffer4f, N); in DEF_TEST()
/external/skia/include/core/
DSkShader.h143 virtual void shadeSpan4f(int x, int y, SkPM4f[], int count);
/external/skia/gm/
DSkLinearBitmapPipelineGM.cpp125 pipeline.shadeSpan4f(0, y, dstBits, ir.width()); in draw_rect_fp()
/external/skia/bench/
DSkLinearBitmapPipelineBench.cpp153 pipeline.shadeSpan4f(3, 6, FPbuffer, count); in onDraw()