Searched refs:shader2 (Results 1 – 6 of 6) sorted by relevance
197 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init()226 glAttachShader(program, shader2); in init()232 glDeleteShader(shader2); in init()
362 SkShader* shader2 = SkPerlinNoiseShader::CreateTurbulence(365 new SkComposeShader(shader1, shader2);369 shader2->unref();
190 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init()222 glAttachShader(program, shader2); in init()228 glDeleteShader(shader2); in init()
235 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() local273 ctx.glAttachShader(program, shader2); in attach_shader()279 ctx.glDeleteShader(shader2); in attach_shader()
61010 dEQP-VK.spirv_assembly.instruction.compute.multiple_shaders.shader2
61561 dEQP-VK.spirv_assembly.instruction.compute.multiple_shaders.shader2