Searched refs:shaderFlags (Results 1 – 2 of 2) sorted by relevance
1123 deUint32 shaderFlags = 0; in execute() local1126 shaderFlags |= glu::getGLShaderTypeBit((glu::ShaderType)stage); in execute()1128 programPipeline->useProgramStages(shaderFlags, pipelineProgramIDs[programNdx]); in execute()
693 uint32_t shaderFlags = fShaderFlags; in SkRGB16_Shader_Blitter() local695 if (!(shaderFlags & SkShader::kOpaqueAlpha_Flag)) { in SkRGB16_Shader_Blitter()