Searched refs:shaderFragment (Results 1 – 1 of 1) sorted by relevance
73 GLuint shaderFragment = createShader(srcFragment, GL_FRAGMENT_SHADER); in createProgram() local74 if (shaderFragment == 0) in createProgram()79 glAttachShader(program, shaderFragment); in createProgram()80 glDeleteShader(shaderFragment); in createProgram()