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/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dshader.c73 GLuint shaderFragment = createShader(srcFragment, GL_FRAGMENT_SHADER); in createProgram() local
74 if (shaderFragment == 0) in createProgram()
79 glAttachShader(program, shaderFragment); in createProgram()
80 glDeleteShader(shaderFragment); in createProgram()