Searched refs:shaderUniformBufferArrayDynamicIndexing (Results 1 – 9 of 9) sorted by relevance
256 …it("shaderUniformBufferArrayDynamicIndexing", &features->shaderUniformBufferArrayDynamicIndexing) … in Iterate()
72 VkBool32 shaderUniformBufferArrayDynamicIndexing; member
1541 … "\tshaderUniformBufferArrayDynamicIndexing = " << value.shaderUniformBufferArrayDynamicIndexing <…
860 …haderUniformBufferArrayDynamicIndexing = %u\n", features->shaderUniformBufferArrayDynamicIndexing); in app_gpu_dump_features()
183 if (!deviceFeatures.shaderUniformBufferArrayDynamicIndexing) in checkSupported()
719 OFFSET_TABLE_ENTRY(VkPhysicalDeviceFeatures, shaderUniformBufferArrayDynamicIndexing), in deviceFeatures()
1185 VkBool32 shaderUniformBufferArrayDynamicIndexing; member
1194 VkBool32 shaderUniformBufferArrayDynamicIndexing; member
2556 … pass &= require_feature(my_data, enabledFeatures->shaderUniformBufferArrayDynamicIndexing, in validate_shader_capabilities()