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Searched refs:shader_bytecode (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_misc.h50 const void *shader_bytecode, in D3D10GetInputSignatureBlob() argument
55 …dxbc_chunk_signature* sig = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_INPUT_… in D3D10GetInputSignatureBlob()
63 const void *shader_bytecode, in D3D10GetOutputSignatureBlob() argument
68 …dxbc_chunk_signature* sig = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_OUTPUT… in D3D10GetOutputSignatureBlob()
76 const void *shader_bytecode, in D3D10GetInputAndOutputSignatureBlob() argument
82 sigs[0] = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_INPUT_SIGNATURE); in D3D10GetInputAndOutputSignatureBlob()
85 sigs[1] = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_OUTPUT_SIGNATURE); in D3D10GetInputAndOutputSignatureBlob()
Dd3d11_screen.h1353 …GalliumD3D11Shader<>* create_stage_shader(unsigned type, const void* shader_bytecode, SIZE_T bytec… in create_stage_shader()
1363 dxbc_chunk_header* sm4_chunk = dxbc_find_shader_bytecode(shader_bytecode, bytecode_length); in create_stage_shader()
1384 sig = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_INPUT_SIGNATURE); in create_stage_shader()
1388 sig = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_OUTPUT_SIGNATURE); in create_stage_shader()
1392 sig = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_PATCH_SIGNATURE); in create_stage_shader()
1440 const void *shader_bytecode, \
1443 #define PASS_SHADER_ARGS shader_bytecode, bytecode_length, class_linkage
1446 const void *shader_bytecode, \
1448 #define PASS_SHADER_ARGS shader_bytecode, bytecode_length
1490 const void *shader_bytecode, in IMPLEMENT_CREATE_SHADER()
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