Searched refs:shader_id (Results 1 – 4 of 4) sorted by relevance
238 VGint shader_id = 0; in setup_shader_program() local247 shader_id |= VEGA_SOLID_FILL_SHADER; in setup_shader_program()250 shader_id |= VEGA_LINEAR_GRADIENT_SHADER; in setup_shader_program()253 shader_id |= VEGA_RADIAL_GRADIENT_SHADER; in setup_shader_program()256 shader_id |= VEGA_PATTERN_SHADER; in setup_shader_program()264 shader_id = VEGA_PAINT_DEGENERATE_SHADER; in setup_shader_program()271 shader_id |= VEGA_IMAGE_NORMAL_SHADER; in setup_shader_program()274 shader_id |= VEGA_IMAGE_MULTIPLY_SHADER; in setup_shader_program()277 shader_id |= VEGA_IMAGE_STENCIL_SHADER; in setup_shader_program()285 shader_id |= VEGA_COLOR_TRANSFORM_SHADER; in setup_shader_program()[all …]
42 unsigned shader_id, in substitute_vs() argument46 if (shader_id == 12) { in substitute_vs()109 vs->base.tokens = tgsi_dup_tokens(substitute_vs(svga->debug.shader_id, in svga_create_vs_state()126 vs->base.id = svga->debug.shader_id++; in svga_create_vs_state()
61 fs->base.id = svga->debug.shader_id++; in svga_create_fs_state()
324 unsigned shader_id; member