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Searched refs:shader_id (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/vega/
Dshader.c238 VGint shader_id = 0; in setup_shader_program() local
247 shader_id |= VEGA_SOLID_FILL_SHADER; in setup_shader_program()
250 shader_id |= VEGA_LINEAR_GRADIENT_SHADER; in setup_shader_program()
253 shader_id |= VEGA_RADIAL_GRADIENT_SHADER; in setup_shader_program()
256 shader_id |= VEGA_PATTERN_SHADER; in setup_shader_program()
264 shader_id = VEGA_PAINT_DEGENERATE_SHADER; in setup_shader_program()
271 shader_id |= VEGA_IMAGE_NORMAL_SHADER; in setup_shader_program()
274 shader_id |= VEGA_IMAGE_MULTIPLY_SHADER; in setup_shader_program()
277 shader_id |= VEGA_IMAGE_STENCIL_SHADER; in setup_shader_program()
285 shader_id |= VEGA_COLOR_TRANSFORM_SHADER; in setup_shader_program()
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/external/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_vs.c42 unsigned shader_id, in substitute_vs() argument
46 if (shader_id == 12) { in substitute_vs()
109 vs->base.tokens = tgsi_dup_tokens(substitute_vs(svga->debug.shader_id, in svga_create_vs_state()
126 vs->base.id = svga->debug.shader_id++; in svga_create_vs_state()
Dsvga_pipe_fs.c61 fs->base.id = svga->debug.shader_id++; in svga_create_fs_state()
Dsvga_context.h324 unsigned shader_id; member