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Searched refs:shading (Results 1 – 12 of 12) sorted by relevance

/external/deqp/framework/referencerenderer/
Ddesign.txt9 - must support vertex shading -> custom position transformations
10 - flat, noperspective shading
12 - faster shading? move packet loop inside shader
14 - can be extended for tessellation and geometry shading
62 + primitive list for rasterization / geometry shading
/external/mesa3d/src/gallium/docs/source/cso/
Drasterizer.rst8 multisample state, scissoring and flat/smooth shading.
53 The actual interpolated shading algorithm is obviously
62 :ref:`Draw` can implement flat shading by copying the provoking vertex
/external/pdfium/xfa/include/fxgraphics/
Dfx_graphics.h401 CFX_Color(CFX_Shading* shading);
409 FX_ERR Set(CFX_Shading* shading);
/external/deqp/doc/testspecs/GLES31/
Dfunctional.sample_shading.txt19 Sample shading tests
Dfunctional.tessellation_geometry_interaction.txt27 geometry shading stages.
Dfunctional.shaders.multisample_interpolation.txt46 sample shading test specification, the result image should contain numSamples +
Dfunctional.shaders.sample_variables.txt81 shading value set to 50%, i.e. there should be AT LEAST one invocation per two
/external/pdfium/xfa/src/fxgraphics/src/
Dfx_graphics.cpp1318 CFX_Color::CFX_Color(CFX_Shading* shading) { in CFX_Color() argument
1320 Set(shading); in CFX_Color()
1338 FX_ERR CFX_Color::Set(CFX_Shading* shading) { in Set() argument
1339 _FX_RETURN_VALUE_IF_FAIL(shading, FX_ERR_Parameter_Invalid); in Set()
1341 _shading = shading; in Set()
/external/pdfium/xfa/src/fxfa/src/app/
Dxfa_ffwidget.cpp1458 CFX_Shading shading; in XFA_BOX_Fill_Radial() local
1464 shading.CreateRadial(rtFill.Center(), rtFill.Center(), 0, in XFA_BOX_Fill_Radial()
1469 CFX_Color cr(&shading); in XFA_BOX_Fill_Radial()
1538 CFX_Shading shading; in XFA_BOX_Fill_Linear() local
1539 shading.CreateAxial(ptStart, ptEnd, FALSE, FALSE, crStart, crEnd); in XFA_BOX_Fill_Linear()
1540 CFX_Color cr(&shading); in XFA_BOX_Fill_Linear()
/external/pdfium/xfa/src/fwl/src/theme/
Dwidgettp.cpp451 CFX_Shading shading; in DrawAxialShading() local
452 shading.CreateAxial(begPoint, endPoint, FALSE, FALSE, beginColor, endColor); in DrawAxialShading()
454 CFX_Color color1(&shading); in DrawAxialShading()
/external/mesa3d/docs/
DVERSIONS351 - feedback triangle colors were wrong when using smooth shading
487 - fixed shading/material bug when drawing long primitive strips
633 - fixed lighting bug in Keith's new shading code
684 - fixed Loki's 3dfx smooth/flat shading bug in SoF
704 - GL_NICEST fog didn't always work with flat shading
/external/mesa3d/src/gallium/docs/source/
Dtgsi.rst1869 This label is needed so that the flat/smooth shading can be applied