Searched refs:shading (Results 1 – 12 of 12) sorted by relevance
/external/deqp/framework/referencerenderer/ |
D | design.txt | 9 - must support vertex shading -> custom position transformations 10 - flat, noperspective shading 12 - faster shading? move packet loop inside shader 14 - can be extended for tessellation and geometry shading 62 + primitive list for rasterization / geometry shading
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/external/mesa3d/src/gallium/docs/source/cso/ |
D | rasterizer.rst | 8 multisample state, scissoring and flat/smooth shading. 53 The actual interpolated shading algorithm is obviously 62 :ref:`Draw` can implement flat shading by copying the provoking vertex
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/external/pdfium/xfa/include/fxgraphics/ |
D | fx_graphics.h | 401 CFX_Color(CFX_Shading* shading); 409 FX_ERR Set(CFX_Shading* shading);
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.sample_shading.txt | 19 Sample shading tests
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D | functional.tessellation_geometry_interaction.txt | 27 geometry shading stages.
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D | functional.shaders.multisample_interpolation.txt | 46 sample shading test specification, the result image should contain numSamples +
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D | functional.shaders.sample_variables.txt | 81 shading value set to 50%, i.e. there should be AT LEAST one invocation per two
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/external/pdfium/xfa/src/fxgraphics/src/ |
D | fx_graphics.cpp | 1318 CFX_Color::CFX_Color(CFX_Shading* shading) { in CFX_Color() argument 1320 Set(shading); in CFX_Color() 1338 FX_ERR CFX_Color::Set(CFX_Shading* shading) { in Set() argument 1339 _FX_RETURN_VALUE_IF_FAIL(shading, FX_ERR_Parameter_Invalid); in Set() 1341 _shading = shading; in Set()
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/external/pdfium/xfa/src/fxfa/src/app/ |
D | xfa_ffwidget.cpp | 1458 CFX_Shading shading; in XFA_BOX_Fill_Radial() local 1464 shading.CreateRadial(rtFill.Center(), rtFill.Center(), 0, in XFA_BOX_Fill_Radial() 1469 CFX_Color cr(&shading); in XFA_BOX_Fill_Radial() 1538 CFX_Shading shading; in XFA_BOX_Fill_Linear() local 1539 shading.CreateAxial(ptStart, ptEnd, FALSE, FALSE, crStart, crEnd); in XFA_BOX_Fill_Linear() 1540 CFX_Color cr(&shading); in XFA_BOX_Fill_Linear()
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/external/pdfium/xfa/src/fwl/src/theme/ |
D | widgettp.cpp | 451 CFX_Shading shading; in DrawAxialShading() local 452 shading.CreateAxial(begPoint, endPoint, FALSE, FALSE, beginColor, endColor); in DrawAxialShading() 454 CFX_Color color1(&shading); in DrawAxialShading()
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/external/mesa3d/docs/ |
D | VERSIONS | 351 - feedback triangle colors were wrong when using smooth shading 487 - fixed shading/material bug when drawing long primitive strips 633 - fixed lighting bug in Keith's new shading code 684 - fixed Loki's 3dfx smooth/flat shading bug in SoF 704 - GL_NICEST fog didn't always work with flat shading
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/external/mesa3d/src/gallium/docs/source/ |
D | tgsi.rst | 1869 This label is needed so that the flat/smooth shading can be applied
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