Searched refs:shouldBeDir (Results 1 – 3 of 3) sorted by relevance
1240 UCharDirection shouldBeDir; in enumDefaultsRange() local1285 shouldBeDir=U_BOUNDARY_NEUTRAL; in enumDefaultsRange()1287 shouldBeDir=(UCharDirection)defaultBidi[i][1]; in enumDefaultsRange()1290 if( u_charDirection(c)!=shouldBeDir || in enumDefaultsRange()1291 u_getIntPropertyValue(c, UCHAR_BIDI_CLASS)!=shouldBeDir in enumDefaultsRange()1294 c, dirStrings[u_charDirection(c)], dirStrings[shouldBeDir]); in enumDefaultsRange()
1526 int shouldBeDir; in TestIteration() local1639 shouldBeDir=UCharacter.BOUNDARY_NEUTRAL; in TestIteration()1641 shouldBeDir=defaultBidi[i][1]; in TestIteration()1644 if (UCharacter.getDirection(c) != shouldBeDir in TestIteration()1647 != shouldBeDir) { in TestIteration()1651 + shouldBeDir); in TestIteration()
1522 int shouldBeDir; in TestIteration() local1635 shouldBeDir=UCharacter.BOUNDARY_NEUTRAL; in TestIteration()1637 shouldBeDir=defaultBidi[i][1]; in TestIteration()1640 if (UCharacter.getDirection(c) != shouldBeDir in TestIteration()1643 != shouldBeDir) { in TestIteration()1647 + shouldBeDir); in TestIteration()