Searched refs:shouldBindFragmentInputs (Results 1 – 2 of 2) sorted by relevance
194 !fGpu->glPathRendering()->shouldBindFragmentInputs()) { in bindProgramResourceLocations()234 fGpu->glPathRendering()->shouldBindFragmentInputs()) { in resolveProgramResourceLocations()
49 bool shouldBindFragmentInputs() const { in shouldBindFragmentInputs() function