Searched refs:sigma_half (Results 1 – 1 of 1) sorted by relevance
464 const float sigma_half = briskPoint.sigma; in smoothedIntensity() local465 const float area = 4.0f * sigma_half * sigma_half; in smoothedIntensity()469 if (sigma_half < 0.5) in smoothedIntensity()494 const float x_1 = xf - sigma_half; in smoothedIntensity()495 const float x1 = xf + sigma_half; in smoothedIntensity()496 const float y_1 = yf - sigma_half; in smoothedIntensity()497 const float y1 = yf + sigma_half; in smoothedIntensity()2193 const float sigma_half = scale_in / 2; in value() local2194 const float area = 4.0f * sigma_half * sigma_half; in value()2197 if (sigma_half < 0.5) in value()[all …]