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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.apache.ant_1.7.1.v20090120-1145/lib/
Dant-jmf.jar ... LineUnavailableException e java.io.IOException e javax.sound.sampled.AudioFormat format javax.sound.sampled ...
/external/replicaisland/src/com/replica/replicaisland/
DGhostComponent.java131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local
132 if (sound != null) { in update()
133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL); in update()
140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local
141 if (sound != null) { in update()
142 sound.stop(mAmbientSoundStream); in update()
191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in releaseControl() local
192 if (sound != null) { in releaseControl()
193 sound.stop(mAmbientSoundStream); in releaseControl()
236 public final void setAmbientSound(Sound sound) { in setAmbientSound() argument
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DAnimationComponent.java140 SoundSystem sound = sSystemRegistry.soundSystem; in update() local
145 if (sound.getSoundEnabled()) { in update()
158 mRocketSoundStream = sound.play(mRocketSound, true, SoundSystem.PRIORITY_HIGH); in update()
161 sound.resume(mRocketSoundStream); in update()
165 sound.pause(mRocketSoundStream); in update()
181 sound.play(mRubySound1, false, SoundSystem.PRIORITY_NORMAL); in update()
184 sound.play(mRubySound2, false, SoundSystem.PRIORITY_NORMAL); in update()
187 sound.play(mRubySound3, false, SoundSystem.PRIORITY_NORMAL); in update()
262 if (mLandThump != null && sound != null) { in update()
264 sound.play(mLandThump, false, SoundSystem.PRIORITY_HIGH, 1.0f, in update()
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DPlaySingleSoundComponent.java35 public void setSound(SoundSystem.Sound sound) { in setSound() argument
36 mSound = sound; in setSound()
42 SoundSystem sound = sSystemRegistry.soundSystem; in update() local
43 mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL); in update()
DButtonAnimationComponent.java55 SoundSystem sound = sSystemRegistry.soundSystem; in update() local
56 if (sound != null) { in update()
57 sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL); in update()
82 public void setDepressSound(Sound sound) { in setDepressSound() argument
83 mDepressSound = sound; in setDepressSound()
DHitReactionComponent.java120 SoundSystem sound = sSystemRegistry.soundSystem; in hitVictim() local
121 if (sound != null) { in hitVictim()
122 sound.play(mDealHitSound, false, SoundSystem.PRIORITY_NORMAL); in hitVictim()
231 SoundSystem sound = sSystemRegistry.soundSystem; in receivedHit() local
232 if (sound != null) { in receivedHit()
233 sound.play(mTakeHitSound, false, SoundSystem.PRIORITY_NORMAL); in receivedHit()
325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) { in setTakeHitSound() argument
327 mTakeHitSound = sound; in setTakeHitSound()
330 public final void setDealHitSound(int hitType, SoundSystem.Sound sound) { in setDealHitSound() argument
331 mDealHitSound = sound; in setDealHitSound()
DDoorAnimationComponent.java96 SoundSystem sound = sSystemRegistry.soundSystem; in open() local
97 if (sound != null) { in open()
98 sound.play(mOpenSound, false, SoundSystem.PRIORITY_NORMAL); in open()
126 SoundSystem sound = sSystemRegistry.soundSystem; in close() local
127 if (sound != null) { in close()
128 sound.play(mCloseSound, false, SoundSystem.PRIORITY_NORMAL); in close()
DLauncherComponent.java114 SoundSystem sound = sSystemRegistry.soundSystem; in fire() local
115 if (sound != null) { in fire()
116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL); in fire()
151 public void setLaunchSound(Sound sound) { in setLaunchSound() argument
152 mLaunchSound = sound; in setLaunchSound()
DSoundSystem.java82 synchronized public final int play(Sound sound, boolean loop, int priority) { in play() argument
85 stream = mSoundPool.play(sound.soundId, 1.0f, 1.0f, priority, loop ? -1 : 0, 1.0f); in play()
94 …synchronized public final int play(Sound sound, boolean loop, int priority, float volume, float ra… in play() argument
97 stream = mSoundPool.play(sound.soundId, volume, volume, priority, loop ? -1 : 0, rate); in play()
DGameThread.java105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in run() local
106 if (sound != null) { in run()
107 sound.pauseAll(); in run()
DLifetimeComponent.java164 SoundSystem sound = sSystemRegistry.soundSystem; in die() local
165 if (sound != null) { in die()
166 sound.play(mDeathSound, false, SoundSystem.PRIORITY_NORMAL); in die()
DLaunchProjectileComponent.java180 SoundSystem sound = sSystemRegistry.soundSystem; in launch() local
181 if (sound != null) { in launch()
182 sound.play(mShootSound, false, SoundSystem.PRIORITY_NORMAL); in launch()
DGameObjectFactory.java879 SoundSystem sound = sSystemRegistry.soundSystem;
880 if (sound != null) {
881 animation.setLandThump(sound.load(R.raw.thump));
882 animation.setRocketSound(sound.load(R.raw.rockets));
883 … animation.setRubySounds(sound.load(R.raw.gem1), sound.load(R.raw.gem2), sound.load(R.raw.gem3));
884 animation.setExplosionSound(sound.load(R.raw.sound_explode));
905 if (sound != null) {
906 hitReact.setTakeHitSound(HitType.HIT, sound.load(R.raw.deep_clang));
1268 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem;
1269 if (sound != null) {
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/external/sonic/
DMain.java9 import javax.sound.sampled.AudioFormat;
10 import javax.sound.sampled.AudioInputStream;
11 import javax.sound.sampled.AudioSystem;
12 import javax.sound.sampled.DataLine;
13 import javax.sound.sampled.LineUnavailableException;
14 import javax.sound.sampled.SourceDataLine;
15 import javax.sound.sampled.UnsupportedAudioFileException;
/external/sonic/doc/
Dindex.md68 and can deal with sound streams in 16-bit signed integer, 32-bit floating point,
86 is batch mode where you pass an entire sound sample to sonic. All you do is
91 This will change the speed and pitch of the sound samples pointed to by samples,
97 have no extra padding. If your sound samples are mono, and you don't want to
104 allows sonic to be inserted into a sound stream with fairly low latency. The
109 To process a sound stream, you must create a sonicStream object, which contains
121 no change at all to the sound stream. Sonic detects this case, and simply
132 and a volume of 1.4 means to multiply the sound samples by 1.4, clipping if we
134 speech is played. A 2.0 value will make you sound like a chipmunk talking very
135 fast. A 0.7 value will make you sound like a giant talking slowly.
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/external/autotest/client/site_tests/accessibility_ChromeVoxSound/
Dcontrol7 PURPOSE = "Enable ChromeVox and check for sound."
9 This test will fail if ChromeVox is not running or produces insufficient sound.
21 actual sound. Test performs actions such as enabling Chromevox, navigating to
/external/autotest/client/site_tests/desktopui_AudioFeedback/
Dcontrol7 PURPOSE = "Verify Flash video sound is audible"
9 This test will fail if Flash video sound is not audible.
20 Test that Flash video sound can be heard by arecord at mic in.
/external/autotest/client/site_tests/desktopui_MediaAudioFeedback/
Dcontrol7 PURPOSE = "Verify sound from media files is audible"
9 This test will fail if media files sound is not audible.
20 Test that the sound from media files can be heard by recording from mic in.
/external/autotest/client/tests/sound_infrastructure/
Dcontrol7 PURPOSE = "Ensure minimal sound devices are present."
17 This tests that the sound infrastructure such as device and control names
/external/autotest/client/site_tests/audio_SeekAudioFeedback/
Dcontrol9 This test will fail if audio file sound is not audible after seek.
20 Test that the sound from media files can be heard by recording from mic in
/external/webrtc/webrtc/
Dwebrtc.gyp15 'sound/sound_tests.gypi',
59 'sound/sound.gyp:*',
/external/webrtc/webrtc/build/
Dmerge_libs.gyp22 '../sound/sound.gyp:rtc_sound',
/external/skia/third_party/libsdl/mac/
DREADME8 4) inside of SDL_config.h, make sure to undefine sound and any other features
/external/skia/third_party/libsdl/linux/
DREADME8 4) inside of SDL_config.h, make sure to undefine sound and any other features
/external/strace/maint/
Dioctls_sym.sh282 *sound/asequencer.h)
288 *sound/emu10k1.h)

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