/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.apache.ant_1.7.1.v20090120-1145/lib/ |
D | ant-jmf.jar | ... LineUnavailableException e
java.io.IOException e
javax.sound.sampled.AudioFormat format
javax.sound.sampled ... |
/external/replicaisland/src/com/replica/replicaisland/ |
D | GhostComponent.java | 131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local 132 if (sound != null) { in update() 133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL); in update() 140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local 141 if (sound != null) { in update() 142 sound.stop(mAmbientSoundStream); in update() 191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in releaseControl() local 192 if (sound != null) { in releaseControl() 193 sound.stop(mAmbientSoundStream); in releaseControl() 236 public final void setAmbientSound(Sound sound) { in setAmbientSound() argument [all …]
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D | AnimationComponent.java | 140 SoundSystem sound = sSystemRegistry.soundSystem; in update() local 145 if (sound.getSoundEnabled()) { in update() 158 mRocketSoundStream = sound.play(mRocketSound, true, SoundSystem.PRIORITY_HIGH); in update() 161 sound.resume(mRocketSoundStream); in update() 165 sound.pause(mRocketSoundStream); in update() 181 sound.play(mRubySound1, false, SoundSystem.PRIORITY_NORMAL); in update() 184 sound.play(mRubySound2, false, SoundSystem.PRIORITY_NORMAL); in update() 187 sound.play(mRubySound3, false, SoundSystem.PRIORITY_NORMAL); in update() 262 if (mLandThump != null && sound != null) { in update() 264 sound.play(mLandThump, false, SoundSystem.PRIORITY_HIGH, 1.0f, in update() [all …]
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D | PlaySingleSoundComponent.java | 35 public void setSound(SoundSystem.Sound sound) { in setSound() argument 36 mSound = sound; in setSound() 42 SoundSystem sound = sSystemRegistry.soundSystem; in update() local 43 mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL); in update()
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D | ButtonAnimationComponent.java | 55 SoundSystem sound = sSystemRegistry.soundSystem; in update() local 56 if (sound != null) { in update() 57 sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL); in update() 82 public void setDepressSound(Sound sound) { in setDepressSound() argument 83 mDepressSound = sound; in setDepressSound()
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D | HitReactionComponent.java | 120 SoundSystem sound = sSystemRegistry.soundSystem; in hitVictim() local 121 if (sound != null) { in hitVictim() 122 sound.play(mDealHitSound, false, SoundSystem.PRIORITY_NORMAL); in hitVictim() 231 SoundSystem sound = sSystemRegistry.soundSystem; in receivedHit() local 232 if (sound != null) { in receivedHit() 233 sound.play(mTakeHitSound, false, SoundSystem.PRIORITY_NORMAL); in receivedHit() 325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) { in setTakeHitSound() argument 327 mTakeHitSound = sound; in setTakeHitSound() 330 public final void setDealHitSound(int hitType, SoundSystem.Sound sound) { in setDealHitSound() argument 331 mDealHitSound = sound; in setDealHitSound()
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D | DoorAnimationComponent.java | 96 SoundSystem sound = sSystemRegistry.soundSystem; in open() local 97 if (sound != null) { in open() 98 sound.play(mOpenSound, false, SoundSystem.PRIORITY_NORMAL); in open() 126 SoundSystem sound = sSystemRegistry.soundSystem; in close() local 127 if (sound != null) { in close() 128 sound.play(mCloseSound, false, SoundSystem.PRIORITY_NORMAL); in close()
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D | LauncherComponent.java | 114 SoundSystem sound = sSystemRegistry.soundSystem; in fire() local 115 if (sound != null) { in fire() 116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL); in fire() 151 public void setLaunchSound(Sound sound) { in setLaunchSound() argument 152 mLaunchSound = sound; in setLaunchSound()
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D | SoundSystem.java | 82 synchronized public final int play(Sound sound, boolean loop, int priority) { in play() argument 85 stream = mSoundPool.play(sound.soundId, 1.0f, 1.0f, priority, loop ? -1 : 0, 1.0f); in play() 94 …synchronized public final int play(Sound sound, boolean loop, int priority, float volume, float ra… in play() argument 97 stream = mSoundPool.play(sound.soundId, volume, volume, priority, loop ? -1 : 0, rate); in play()
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D | GameThread.java | 105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in run() local 106 if (sound != null) { in run() 107 sound.pauseAll(); in run()
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D | LifetimeComponent.java | 164 SoundSystem sound = sSystemRegistry.soundSystem; in die() local 165 if (sound != null) { in die() 166 sound.play(mDeathSound, false, SoundSystem.PRIORITY_NORMAL); in die()
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D | LaunchProjectileComponent.java | 180 SoundSystem sound = sSystemRegistry.soundSystem; in launch() local 181 if (sound != null) { in launch() 182 sound.play(mShootSound, false, SoundSystem.PRIORITY_NORMAL); in launch()
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D | GameObjectFactory.java | 879 SoundSystem sound = sSystemRegistry.soundSystem; 880 if (sound != null) { 881 animation.setLandThump(sound.load(R.raw.thump)); 882 animation.setRocketSound(sound.load(R.raw.rockets)); 883 … animation.setRubySounds(sound.load(R.raw.gem1), sound.load(R.raw.gem2), sound.load(R.raw.gem3)); 884 animation.setExplosionSound(sound.load(R.raw.sound_explode)); 905 if (sound != null) { 906 hitReact.setTakeHitSound(HitType.HIT, sound.load(R.raw.deep_clang)); 1268 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; 1269 if (sound != null) { [all …]
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/external/sonic/ |
D | Main.java | 9 import javax.sound.sampled.AudioFormat; 10 import javax.sound.sampled.AudioInputStream; 11 import javax.sound.sampled.AudioSystem; 12 import javax.sound.sampled.DataLine; 13 import javax.sound.sampled.LineUnavailableException; 14 import javax.sound.sampled.SourceDataLine; 15 import javax.sound.sampled.UnsupportedAudioFileException;
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/external/sonic/doc/ |
D | index.md | 68 and can deal with sound streams in 16-bit signed integer, 32-bit floating point, 86 is batch mode where you pass an entire sound sample to sonic. All you do is 91 This will change the speed and pitch of the sound samples pointed to by samples, 97 have no extra padding. If your sound samples are mono, and you don't want to 104 allows sonic to be inserted into a sound stream with fairly low latency. The 109 To process a sound stream, you must create a sonicStream object, which contains 121 no change at all to the sound stream. Sonic detects this case, and simply 132 and a volume of 1.4 means to multiply the sound samples by 1.4, clipping if we 134 speech is played. A 2.0 value will make you sound like a chipmunk talking very 135 fast. A 0.7 value will make you sound like a giant talking slowly. [all …]
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/external/autotest/client/site_tests/accessibility_ChromeVoxSound/ |
D | control | 7 PURPOSE = "Enable ChromeVox and check for sound." 9 This test will fail if ChromeVox is not running or produces insufficient sound. 21 actual sound. Test performs actions such as enabling Chromevox, navigating to
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/external/autotest/client/site_tests/desktopui_AudioFeedback/ |
D | control | 7 PURPOSE = "Verify Flash video sound is audible" 9 This test will fail if Flash video sound is not audible. 20 Test that Flash video sound can be heard by arecord at mic in.
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/external/autotest/client/site_tests/desktopui_MediaAudioFeedback/ |
D | control | 7 PURPOSE = "Verify sound from media files is audible" 9 This test will fail if media files sound is not audible. 20 Test that the sound from media files can be heard by recording from mic in.
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/external/autotest/client/tests/sound_infrastructure/ |
D | control | 7 PURPOSE = "Ensure minimal sound devices are present." 17 This tests that the sound infrastructure such as device and control names
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/external/autotest/client/site_tests/audio_SeekAudioFeedback/ |
D | control | 9 This test will fail if audio file sound is not audible after seek. 20 Test that the sound from media files can be heard by recording from mic in
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/external/webrtc/webrtc/ |
D | webrtc.gyp | 15 'sound/sound_tests.gypi', 59 'sound/sound.gyp:*',
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/external/webrtc/webrtc/build/ |
D | merge_libs.gyp | 22 '../sound/sound.gyp:rtc_sound',
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/external/skia/third_party/libsdl/mac/ |
D | README | 8 4) inside of SDL_config.h, make sure to undefine sound and any other features
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/external/skia/third_party/libsdl/linux/ |
D | README | 8 4) inside of SDL_config.h, make sure to undefine sound and any other features
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/external/strace/maint/ |
D | ioctls_sym.sh | 282 *sound/asequencer.h) 288 *sound/emu10k1.h)
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