Searched refs:sprite_coord_gen (Results 1 – 1 of 1) sorted by relevance
147 unsigned sprite_coord_gen = svga->curr.rast->templ.sprite_coord_enable; in update_need_pipeline() local151 if (sprite_coord_gen && in update_need_pipeline()152 (generic_inputs & ~sprite_coord_gen)) { in update_need_pipeline()