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Searched refs:st_texture_object (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_texture.h66 struct st_texture_object struct
103 static INLINE struct st_texture_object * argument
104 st_texture_object(struct gl_texture_object *obj) in st_texture_object() function
106 return (struct st_texture_object *) obj; in st_texture_object()
113 struct st_texture_object *stObj = st_texture_object(texObj); in st_get_texobj_resource()
119 st_get_stobj_resource(struct st_texture_object *stObj) in st_get_stobj_resource()
Dst_cb_texture.c122 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object); in st_NewTextureObject()
136 struct st_texture_object *stObj = st_texture_object(texObj); in st_DeleteTextureObject()
324 struct st_texture_object *stObj, in guess_and_alloc_texture()
415 struct st_texture_object *stObj = st_texture_object(texImage->TexObject); in st_AllocTextureImageBuffer()
497 struct st_texture_object *stObj = st_texture_object(texObj); in prep_teximage()
557 struct st_texture_object *stObj = st_texture_object(texImage->TexObject); in decompress_with_blit()
1108 struct st_texture_object *stObj, in copy_image_data_to_texture()
1177 struct st_texture_object *stObj = st_texture_object(tObj); in st_finalize_texture()
1314 struct st_texture_object *stObj = st_texture_object(texObj); in st_AllocTextureStorage()
Dst_gen_mipmap.c73 struct st_texture_object *stObj, in st_render_mipmap()
145 struct st_texture_object *stObj = st_texture_object(texObj); in st_generate_mipmap()
Dst_atom_texture.c143 struct st_texture_object *stObj, in st_create_texture_sampler_view_from_stobj()
169 st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj, in st_get_texture_sampler_view_from_stobj()
196 struct st_texture_object *stObj; in update_single_texture()
208 stObj = st_texture_object(texObj); in update_single_texture()
Dst_cb_eglimage.c105 struct st_texture_object *stObj; in st_bind_surface()
116 stObj = st_texture_object(texObj); in st_bind_surface()
Dst_cb_fbo.h61 struct st_texture_object *rtt; /**< GL render to texture's texture */
Dst_cb_fbo.c392 struct st_texture_object *stObj; in st_render_texture()
424 stObj = st_texture_object(att->Texture); in st_render_texture()
510 const struct st_texture_object *stObj = st_texture_object(att->Texture); in st_validate_attachment()
Dst_texture.c218 struct st_texture_object *stObj = in st_texture_image_map()
219 st_texture_object(stImage->base.TexObject); in st_texture_image_map()
Dst_cb_blit.c232 struct st_texture_object *srcObj = in st_BlitFramebuffer()
233 st_texture_object(srcAtt->Texture); in st_BlitFramebuffer()
Dst_manager.c480 struct st_texture_object *stObj; in st_context_teximage()
506 stObj = st_texture_object(texObj); in st_context_teximage()